Skip to main content

The following code example shows how to use the thread pool to asynchronously create and write to a group of files. Each write operation is queued as a work item and signals when it is finished. The main thread waits for all the items to signal and then exits. Waits for all the elements in the specified array to receive a signal, using an Int32 value to specify the time interval and specifying whether to exit the synchronization domain before the wait.

using System;
using System.IO;
using System.Security.Permissions;
using System.Threading;

class Test
    static void Main()
        const int numberOfFiles = 5;
        string dirName = @"C:\TestTest";
        string fileName;

        byte[] byteArray;
        Random randomGenerator = new Random();

        ManualResetEvent[] manualEvents = new ManualResetEvent[numberOfFiles];
        State stateInfo;

        if (!Directory.Exists(dirName))

        // Queue the work items that create and write to the files.
        for (int i = 0; i < numberOfFiles; i++)
            fileName = string.Concat(dirName, @"\Test", i.ToString(), ".dat");

            // Create random data to write to the file.
            byteArray = new byte[1000000];

            manualEvents[i] = new ManualResetEvent(false);

            stateInfo = new State(fileName, byteArray, manualEvents[i]);

            ThreadPool.QueueUserWorkItem(new WaitCallback(Writer.WriteToFile), stateInfo);

        // Since ThreadPool threads are background threads,
        // wait for the work items to signal before exiting.
        if (WaitHandle.WaitAll(manualEvents, 5000, false))
            Console.WriteLine("Files written - main exiting.");
            // The wait operation times out.
            Console.WriteLine("Error writing files - main exiting.");

// Maintain state to pass to WriteToFile.
class State
    public string fileName;
    public byte[] byteArray;

    public ManualResetEvent manualEvent;

    public State(string fileName, byte[] byteArray, ManualResetEvent manualEvent)
        this.fileName = fileName;
        this.byteArray = byteArray;
        this.manualEvent = manualEvent;

class Writer
    static int workItemCount = 0;

    Writer() {}

    public static void WriteToFile(object state)
        int workItemNumber = workItemCount;
        Interlocked.Increment(ref workItemCount);
        Console.WriteLine("Starting work item {0}.", workItemNumber.ToString());
        State stateInfo = (State)state;
        FileStream fileWriter = null;

        // Create and write to the file.
            fileWriter = new FileStream(stateInfo.fileName, FileMode.Create);
            fileWriter.Write(stateInfo.byteArray, 0, stateInfo.byteArray.Length);
            if (fileWriter != null)

            // Signal Main that the work item has finished.
            Console.WriteLine("Ending work item {0}.", workItemNumber.ToString());